{"id":2353,"date":"2009-11-23T07:49:10","date_gmt":"2009-11-23T15:49:10","guid":{"rendered":"http:\/\/palblog.fxpal.com\/?p=2353"},"modified":"2009-11-20T18:00:08","modified_gmt":"2009-11-21T02:00:08","slug":"generating-3d-models-from-webcams","status":"publish","type":"post","link":"https:\/\/blog.fxpal.net\/?p=2353","title":{"rendered":"Generating 3D models from webcams"},"content":{"rendered":"<p>One highly inconvenient thing about working with virtual worlds or 3D content in general is: where do your 3D models come from (especially if you&#8217;re on a budget)? A talented but (inevitably) overworked 3D artist? An online catalog of variable quality and cost? Messing around yourself with tools like <a href=\"http:\/\/sketchup.google.com\/\">SketchUp<\/a> or <a href=\"http:\/\/www.blender.org\/\">Blender?<\/a> What if you want something very specific, very quickly?  The <a href=\"http:\/\/www.fxpal.com\/?p=MixedReality\">MIR (Mixed and Immersive Realities) team<\/a> here at FXPAL is very interested in these questions and has done some work in this area.  Others are working on it too:  here&#8217;s an elegant demo from <a href=\"http:\/\/mi.eng.cam.ac.uk\/~qp202\/my_papers\/BMVC09\/\"> Qi Pan <\/a>at the University of Cambridge, showing the construction of a model with textures from a webcam image:<\/p>\n<p> <object width=\"425\" height=\"344\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/vEOmzjImsVc&#038;color1=0x6699&#038;color2=0x54abd6&#038;hl=en&#038;feature=player_embedded&#038;fs=1\"><\/param><param name=\"allowFullScreen\" value=\"true\"><\/param><param name=\"allowScriptAccess\" value=\"always\"><\/param><\/object><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One highly inconvenient thing about working with virtual worlds or 3D content in general is: where do your 3D models come from (especially if you&#8217;re on a budget)? Here&#8217;s an elegant demo from <a href=\"http:\/\/mi.eng.cam.ac.uk\/~qp202\/my_papers\/BMVC09\/\"> Qi Pan <\/a>at Cambridge University, showing the construction of a model with textures from a webcam image:<\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[134,133,7,27],"tags":[138,29,36,327],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/blog.fxpal.net\/index.php?rest_route=\/wp\/v2\/posts\/2353"}],"collection":[{"href":"https:\/\/blog.fxpal.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.fxpal.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.fxpal.net\/index.php?rest_route=\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.fxpal.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2353"}],"version-history":[{"count":9,"href":"https:\/\/blog.fxpal.net\/index.php?rest_route=\/wp\/v2\/posts\/2353\/revisions"}],"predecessor-version":[{"id":2362,"href":"https:\/\/blog.fxpal.net\/index.php?rest_route=\/wp\/v2\/posts\/2353\/revisions\/2362"}],"wp:attachment":[{"href":"https:\/\/blog.fxpal.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2353"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.fxpal.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2353"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.fxpal.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2353"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}